![]() It's possible the YoYo team was trying to optimize drawing by keeping everything on the application surface and used an internal composition method for the GUI layer instead. Finally, the following variables are built-in to GameMaker and can be accessed to get information about the keyboard state and input: NOTE: When using the Virtual Keyboard, only the keyboardstring variable will be updated with the keyboard input. The character is locked into either action for the duration of the timer. Let's say a character has two actions, attack and dash, both of which are timer dependent. This will tween the x variable of the current object from the current value. I often use a variable called actionDur (action duration) in my games to determine how long any one character action can be performed. Strictly speaking, there's no reason the GUI layer's behaviors have to be implemented as a surface. You can download the Tweenline Animation Engine from the Game Maker Studio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |